Platform: PlayStation 5
Equal parts zen hike and slapstick disaster. The Foddian leg-by-leg controls click into a weirdly soothing flow, then betray you in spectacular fashion. Big, silly, oddly tender - more Death Stranding for clowns than rage game. Not really for me, but I laughed, swore, kept walking.
skate leaves me torn, but mostly sad. The skating feels brilliant, every flick and flow just right, but it’s wrapped in such a soulless corporate gloss, unfathomably out-of-touch cringe writing, and a shop-first design. It’s tough, because there is fun to be found, but it’s buried under a product that replaces culture with monetisation.
Borderlands 4 is a blast when you lock into the core loop - snappy gunplay, meaningful loot, big playgrounds. But the bombastic, quippy aesthetic and tone now read like a bit of a relic. You almost have to meet it halfway - tune out the dated swagger, focus on the systems - then you can find the fun. In any case, if you’re looking for a shooter to turn your brain off in, there’s a lot to like.
Hell Is Us is haunting, pretty clever, and not what I expected. Combat is simple, sometimes clunky, but that’s not the point - it’s about mystery, puzzles, and piecing together scraps of story in a war-torn world. The no-map, no-hand-holding design is immersive, and rewards patience. At its best, it’s unsettling and atmospheric. At its worst, it’s repetitive and meandering. Not for everyone, but if you crave exploration over combat, give it a look.
After so long, Silksong somehow feels both inevitable and unbelievable. Hornet moves like a dream, every dash and dive tight, every fight a dance that’s punishing but (mostly) fair. The world of Pharloom is staggering in scope: it just keeps expanding, full of new enemies, lavish art, secrets around every corner - all underscored by beautiful music and crisp sound design. Items and builds feel meaningful, not filler, and the variety on offer is impressive even for a game of this scale. It’s everything I hoped for: familiar yet transformed, reverent of its predecessor but confidently its own. After all the memes, the silkposts, the endless patience - Silksong was worth it. Anyone grumbling about difficulty, especially if their point of reference is Hunter’s March, might want to remember Hornet’s famous line from the first game. Loved it.
Wheel World is a stylish, vibe-first cycling adventure that feels a bit like Forza meets Sable, but definitely carves its own identity. Riding feels fantastic, the soundtrack is a jam, and - while I wouldn’t know - I imagine the bike culture jokes land with those so inclined. It’s not particularly challenging, and the second half drags a bit, but it’s addictively satisfying, and as a love letter to bikes mostly sticks the landing.
Time Flies is short, strange, and potentially unforgettable. You buzz through clever puzzles and silly bucket list goals, laughing one moment and reflecting the next. It’s over appropriately quickly, but every second is packed with charm and thoughtfulness.
Cult of the Lamb expands in early 2026 with the Woolhaven DLC. Near the endgame, players can uncover the frozen mountain of Woolhaven, rebuild its lost town, endure blizzards, battle the creeping Rot, and even raise animals through new ranching systems. Aussie, Aussie, Aussie!
Unashamedly Dark Souls 1-pilled, Wuchang brings back slow, stamina-tight combat, interconnected level design and more, while introducing its own novel ideas. Difficulty starts mild, then spikes pretty hard. Builds feel meaningful, from clash-happy dual blades to busted spellcasting. Really solid!