Genre: Role-playing (RPG)
Not for everyone by virtue of its hyper minimalism, but a treat of exploration and simplistic Soulsy combat. Short little experience which can be completed in one sitting.
If you liked old, good Fallouts, you’ll likely enjoy this. Quite a bit of interesting RPG depth including the classic conversational options. An instant classic of the genre if a little safe at times.
An often woefully misunderstood game by way of limited playtime. A uniquely existential & at times emotional experience; frustrating and laborious by design. A metagame for people who love games and a rumination on human connection. Visually & sonically beautiful - very special game.
All layers of presentation are brilliant in this uber-dark (verging on edgy) souls-inspired metroidvania, but often I felt it leans too hard into its tone. Difficulty can be pretty cheap at times.
A sad remnant of a promising game which languished in development hell resulting in an eventual complete redesign for the worse. I had a great time in its alpha, but this is no longer that game.
A band of Estonian painters and writers with zero games-industry experience set out to build an RPG, and somehow produced the most beautiful one ever made. Every line of its half-million words is hand-crafted, the whole astonishingly hand-painted city of Revachol aching with the kind of political fury, grief and humour that games rarely reach for and almost never land. It is funny, filthy, devastatingly sad, and more honest about failure and regret than most novels manage. Nothing else has the texture of Disco, and nothing since has come close. Truly an extraordinary game - absolutely a must play.
I’m almost getting tired of saying “Supergiant does it again” but it’s true. They turn their incredible skill toward roguelikes here, while maintaining all their patented quality, and absolutely nail it.
Interesting roguelike with some cool ideas and nice art. If you really, really want to play more roguelikes, it’s worth a look, but could do with more content.
Obviously gorgeous, and voice acting and music also great. World is large without being empty. Story is solid, if a little repetitive and drawn-out at times. So, so much to do. Remarkably polished.
Ranges from OK to Pretty Bad. Movement is slippery, combat is floaty & clunky, lacking in impact. Boss design suffers from poor telegraphs and artificial difficulty. I couldn’t get into the art style.