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The wuxia action RPG turned up mostly to tee up a dedicated State of Play later this summer, but the bigger news was a delay. S-GAME has pushed it from September 9 to October 29, with creator Soulframe Liang citing extra polish time. Probably a smart move to dodge the September pile-up.
Remedy confirmed September 24 for its CONTROL sequel, out on PS5, Xbox Series and PC. Dylan Faden, brother of original protagonist Jesse, is the playable character this time, fighting through a Manhattan warped by paranatural forces with his shapeshifting weapon. The story trailer leaned hard into the Fadens’ shared history. Super keen.
Ikumi Nakamura resurfaced with the first real gameplay for Kemuri, the yokai-hunting action game from her studio Unseen, now slated for 2027. You play a hunter who uses the ‘Fox Window’ to reveal hidden yokai, then wear their powers that reshape how you fight and move, all across a vertical Tokyo-ish cityscape solo or in three-player co-op. The style is doing a lot of heavy lifting - looks cool.
Insomniac kicked off the show with an extended look at its Logan game, ahead of a September 15 PS5 launch. The combat looks noticeably more violent than the Spider-Man games, built around adamantium claws, the healing factor and heightened senses, with Jean Grey turning up to fight alongside him and seemingly some stealth in the mix. Pre-orders are live.
June 9’s update will be the last content Destiny 2 ever receives, with Bloomberg reporting significant layoffs to follow as Bungie winds down the development team - and reportedly, most of the studio found out at the same time as the rest of us. No Destiny 3 is in the works, no successor project has been greenlit, and two already-announced expansions have been cancelled. Resources are being redirected to Marathon, which hasn’t found its footing since launch. Destiny 2 has had a rough few years, so none of this lands as a shock - but it stings all the same… end of an era.
Mike Kasprzak, longtime caretaker of the Ludum Dare game jam, has announced that LD 64 in October 2028 will be the final scheduled event, capping 26 years of one of indie gaming’s most formative institutions. Kasprzak is planning an unofficial April 2029 encore before the lights properly go out, and has openly challenged the community to build a better successor rather than inherit the name. LD 59 is live for theme suggestions in the meantime. Few jams have shaped indie development like Ludum Dare has - 26 years of weekend experiments that seeded careers, studios, and whole corners of the scene. Enormous legacy, and enormous props to Kasprzak for keeping the lights on this long.
Sony Pictures has confirmed an R-rated animated adaptation of FromSoftware’s Bloodborne, with studio exec Sanford Panitch promising it’ll stay “very true” to the game’s gothic brutality. It’s co-produced by PlayStation Productions, Lyrical Animation, and YouTuber Seán “JackSepticEye” McLoughlin. Amazing we’re getting a film before 60fps, but we’ll take it!
Phil Spencer has officially retired from Microsoft, ending a 38-year career that included 12 years leading Xbox through an incredibly transformative period; overseeing the acquisitions of Mojang, ZeniMax and Activision Blizzard. Asha Sharma has been appointed CEO of Microsoft Gaming, with Matt Booty elevated to Chief Content Officer. Xbox President Sarah Bond, long considered Spencer’s heir apparent, has also resigned - her departure buried several paragraphs into Spencer’s own statement and notably unmentioned by anyone else at Microsoft. End of an era.
Slay the Spire 2 has locked in a March 5 early access launch on Steam after a short delay out of 2025. The new trailer revealed four-player co-op with its own dedicated cards and team synergies. Mega Crit expects a similar timeline to the original, roughly one to two years before a full 1.0 release. Hard to overstate the impact of the original, so this is absolutely a day one situation.