tldr videogame curation
melbourne, australia

Platform: iOS

Charming little PI/detective noir visual novel point-n-click with a well executed, minimal aesthetic. Stellar soundtrack. Ultimately pretty straight forward, but not necessarily a bad thing.

Improves upon almost everything of its predecessor. All the tropes are here, but they still feel interesting at this point. Bursting with ambition and mostly delivers.

Remember when Valve teased new Portal content? And it was a bridge constructor? FeelsBadMan. On its merits though, this is a great little puzzle game. Relaxing, challenging, and allows for creativity.

Refreshingly honest and polished little narrative physics game reminiscent of Katamari Damacy. Adorable visuals, music, characters and writing.

A simple idea executed remarkably well. A calm, satisfying and clever puzzle game which left me wanting more.

Absurd, funny and clever. You’ll immediately know if you’re gonna like this game. I found it a great exploration of a single, seemingly simple idea.

Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.

Roguelite, deckbuilding, dice-rolling fun. Really clever design that surprisingly works a lot better than you’d think. Presentation belies its complexity at times.

If you like mind-bending puzzlers like Antichamber or Superliminal, this is a must play. Its minimal visuals are exquisite, the sound design is perfect and the music is even handy to gauge progress.

Currently the most polished and considered autobattler. Super addictive. Depends if it keeps getting updates, which depends if people keep playing it.