tldr videogame curation
melbourne, australia

Platform: iOS

Baba is clever. Painfully clever. Really simple concept taken to really inventive heights. Music is great too. If you like puzzle games, this is a must-play.

Slow and relaxing with great art and music. Spikes in difficulty felt a little artificial at times. Probably worth a play, but you certainly need to be in the mood.

A surprisingly engaging short narrative text adventure. Simple mechanically but a really fleshed out and interesting world makes it a great little experience. Mike Bithell is really good.

Super smooth and adorable art and animation belies the potential difficulty of this dungeon crawler / retail simulator. Can get very grindy, but worth checking out.

Breathes creative new life into rogue-likes by way of deckbuilding and card/turn-based combat. Deep and satisfying, STS was an instant classic and has proved wildly influential (for better or worse).

A short rogue-like kind of RTS game with awesome art direction, SFX and music. The pacing is a bit strange and difficulty spikes can hit in odd ways, but it’s worth a look if on sale.

An artistic exercise in persistence and hopefully eventual triumph.

Peter Molyneux’ god complex materialises into a disappointment and eventual abandonware. Had promise, but sadly not much delivery.

Simple but ingenious concept which will either highlight the strength in you & your partners communication, or potentially start an argument. Either way, hilarious couch/party game.

Melancholic and visually stunning, GRIS is a relaxed, watercoloured puzzle platformer perfect for the couch on a lazy sunday afternoon.